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	<title>charl13dontsurf.com</title>
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		<title>Now Playing: Battlefield Bad Company 2</title>
		<link>http://www.charl13dontsurf.com/?p=147</link>
		<comments>http://www.charl13dontsurf.com/?p=147#comments</comments>
		<pubDate>Fri, 19 Mar 2010 18:55:17 +0000</pubDate>
		<dc:creator>charl13dontsurf</dc:creator>
				<category><![CDATA[now playing]]></category>
		<category><![CDATA[Bad Company]]></category>
		<category><![CDATA[Battlefield]]></category>
		<category><![CDATA[Battlefield: Bad Company 2]]></category>
		<category><![CDATA[BC2]]></category>
		<category><![CDATA[First Person Shooter]]></category>
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		<guid isPermaLink="false">http://www.charl13dontsurf.com/?p=147</guid>
		<description><![CDATA[<p style="text-align: center;"></p>
<p>After my vacation a few weeks back, came back looking for something new to try. Watched reviews of the newest releases on Steam and had to try Battlefield: Bad Company 2 as soon as I saw it. Thought I&#8217;d be interested in the single player campaign and then maybe get into multiplayer once [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter" src="http://badcompanytwo.com/wordpress/wp-content/uploads/2010/03/s_plat.png" alt="" width="128" height="128" /></p>
<p>After my vacation a few weeks back, came back looking for something new to try. Watched reviews of the newest releases on Steam and had to try Battlefield: Bad Company 2 as soon as I saw it. Thought I&#8217;d be interested in the single player campaign and then maybe get into multiplayer once I got the rust off (haven&#8217;t played a dedicated PC shooter in awhile). However, after playing just one level of the campaign I fired up multiplayer and haven&#8217;t looked back. I am only going to talk about the multiplayer as that&#8217;s all you really should care about.</p>
<p>Before I get into my overall impression &#8211; what I&#8217;ve noticed that has defined recent online shooters as big successes are all of the the things heavily borrowed from the MMORPG genre. The classes, the specializations, the unlockables, levels, skills &#8211; lets just call them the pellets &#8211; the same pellets that keep the average WoW player coming back to the lever waiting for their next fix. This trend has already expanded out to every genre.. RTS, strategy etc (even the sims for god sakes). It&#8217;s how you give the illusion of content by making the player drool and grind their way to their next tiny milestone &#8211; regardless of whether or not that grind consisted of a linear repetition the entire way &#8211; it doesn&#8217;t matter! Pellet time!</p>
<p>Attacking the pellet centre of the brain (think gambling addiction) is a for sure way to guarantee a sustainable player base &#8211; well at least until the pellets run out (end game??). The art/magic of it is making the pellets arrive at a rate that doesn&#8217;t <em>seem</em> too fast and easy but not so hard as to make them only attainable by skilled players and thus unenjoyable to the dumb masses. Also having &#8216;micro-advances&#8217; (1% to this, 2% to that), leading up to a next-tier advance &#8211; pellet on a stick so to speak &#8211; works nicely.</p>
<p>BC2 utilizes all of this nicely and combines it with a great sandbox shooter to boot. It is the reason you are seeing the servers so packed and people from so many different genres picking it up.</p>
<p>Overview of the game as I know it: you create a soldier on the EA system, find a game server (quite easily done. For PC they upgraded some of the hardware recently and a lot of the &#8216;lobby&#8217;-type performance issues I saw last week are gone) and join a game. There are a bunch of different modes, but I&#8217;ve focused primarily on conquest (capture the flagish) and Rush - which seems to be the most team/squad oriented.  You can be either Russian or American. When you spawn you can select your class (assault, engineer, medic, recon), select if you want to join a squad and then select a spawn point. You can spawn on either your primary fire base, a captured base (secured by capturing the flag) or a squad mate.</p>
<p>The game looks amazing and plays amazing! Nuff said.</p>
<p>Despite the QQ on the forums about balancing issues, I find all of the classes complement each other nicely and have different utility depending on map, situation and squad composition. Before I break them down, let me talk about the pellets. You have many different areas to work on - all driven off a point based system that accumulates depending on your team/squad/personal performance in each map.</p>
<p>You have 2 types of kits &#8211; class specific kits and non-class specific kits. You gain points in your class by playing that class. You unlock your class specific gadgets, specializations and weapons through this mechanism. Your class specific score is a subset of your total score.  Non-class specific specs, gadgets, weapons are unlocked by your overall character score. These are more general specializations (ie. being able to run faster) and weapons available regardless of class.</p>
<p>Additionally you have 2 achievement pellets: insignias which are 1 time unlockable achievements gained through play (usually give a very generous amount of points on to your round score when you unlock them) as well as pins which are smaller achievements (small point bonus to your round score). Pins you can not only gain as many times as you want, but also you can achieve them multiple times in a single round (ie. reviving 5 squad members &#8211; revive 10 and you get 2 pins and 2 x 200 point bonus to your round score).</p>
<p>Weapons and specs that are used also gain &#8217;stars&#8217;. These are related to the pin achievements above. Using your M60 and killing 100 people will gain you a single star next to that weapon in your kit. Killing 200 people will give you another gold star and so on. An aesthetic thing that advertises to your enemy how uber you are with that weapon.</p>
<p>Vehicles are dealt with as their own class, except they gain only specs. You achieve vehicle points by being in a vehicle for the kill (surprise). The achievements are unlocked both by total vehicle score and by your soldier score.</p>
<p>Lastly, your overall point total contributes to your &#8216;rank&#8217;, which gives you your rank level/icon (in addition to the non-specific kit unlocks). This gives opponents and squad mates an idea of how much time you&#8217;ve spent playing the game nomnomnomnom.</p>
<p>The 4 classes are fairly standard, though with the specs and weapons allowing for a certain degree of flexibility within. Assault class is your front line soldier. Defined by the use of assault rifles and the attached 40mm grenade launcher (aka the <em>noob tube -</em> point and shoot insta-gibbness), ability to spawn ammunition and the Destruction 2.0 achievement to take out buildings and everything nearby &#8211; they are what they are. Engineers use SMGs, have access to RPGs, anti-tank mines and are able to repair vehicles. In the levels where vehicles are a big factor, engineers can be indespensible for quickly eliminating enemy tanks and light armor. Recon troops are your standard sniper unit; camo suit, sniper rifles, motion detector, C4 explosives and the very powerful mortar strike for an area attack strike. Recons are very good at spotting, supporting attacks, flanking (though not as powerful in CC situations) and counter-sniping. The medic - which I&#8217;ve spent the most time playing, gets access to the LMG line, defibrilators for reviving freshly killed friendlies and health packs that regen nearby soliders.</p>
<p>Weapons are awesome in their looks, variety as well as the specializations that help to give people something to fit their playstyle. As a medic I use the massively overpowered (? haha), M60 with the red dot sight specialization and the marksman LMG barrel (better accuracy &#8211; near the end of the tree, each class gets a marksman spec for their class specific weapon).  I experienced it to give the best combo of damage, accuracy and rate of fire &#8211; seems to be THE choice for most medics &#8211; probably why it is QQ&#8217;d about the most. The standard sight sucks and I like the bolt on red dot for quick aquisition rather than the 4x scope. Looking at the MG3 (last medic unlockable weapon) &#8211; it trades damage for insane rate of fire.  However, because LMGs take a brutally long time to reload combined with the ridiculously high rate of fire &#8211; I found myself emptying a full mag too quick and having to reload after 1-2 kills. So kept with my M60. These are the types of decisions you will be working with as each class. Taking a spec to carry more ammo &#8211; or doing more damage? Rate of fire or accuracy?</p>
<p>As far as the modes I play: Conquest has you starting off in your main fire base with your team with the intention of capturing various points of interest on the map. You capture the objectives by having friendlies near the flag pole; after a period of time you will raise your flag and have it as a spawn point. Each team starts with 100 points and these slowly decrease on a timer for each objective your enemy has until you reach 0 &#8211; in which case you lose. The more objectives you have, the quicker you drain your enemies points. Games involve trading the flags back and forth for fairly hectic and continous (but not overly long!) games. Rush mode rotates teams between attacking and defending a series of objectives that need to be destroyed. Rush demands more team/squad coordination in order to make effective/sustainable attacks or proper defense.</p>
<p>The maps are varied and fun. Almost everything can be turned to rubble. Small arms fire ripping through doors, fences, windows and light walls &#8211; while rockets, tank rounds and bombs can demolish entire buildings. All maps contain vehicles &#8211; these range from an ATV, humvee, armored personal carriers (BMP, bradley), tanks (abrams, T-90) &#8211; to attack helicopers, UAVs piloted from various computer terminals and stationary guns and rocket launchers. Great sandbox feeling, though I would tend to say that the maps might be a little small to get the most use out of some vehicles. Most of the vehicles can fit multiple soldiers which is very cool and brings me to my next point.</p>
<p>Where the game really shines is the use of squads for cooperative play. You can join a squad (5 man team) at the start of the match randomly &#8211; pick one that has an empty spot &#8211; or create one of your own and have an invite only group for your buddies. All actions performed with your squad (reviving a squad mate, assisting with a kill, avenging etc) give you more points than if you were helping out a random teammate &#8211; a high incentive for point-whores. However &#8211; the most important aspect is you can use your squadmates as mobile spawn points (ie. if your medic is dead, you can hide out and wait for his timer so he can spawn on you and then continue) &#8211; this includes spawning into a vehicle a squadmate is driving. In my experience, most BC2 rounds are turned by a single squad pushing together effectively from objective to objective &#8211; leaving the random lone rangers, drunks and hero wannabes helping out simply by being distractions for the enemy. I am not part of an organized clan, nor do I have any ambitions to. Being able to quickly get into a small unit of people and start working together right away is just awesome. So much so that once you get that synergy in your group and are kicking butt, it really becomes apparent how valuable to both your team&#8217;s success and your fun factor it is that you find some people who are interested in playing the game as a squad. Within a server I will often squad shop (hop around to other squads) until I find people that are on the same page. It equates to a TON of fun and lots and lots of points.</p>
<p>There you have it. I haven&#8217;t been into a shooter for a long time (did not even try MW2) and was skeptical about how I would like it &#8211; but Bad Company 2 simply rocks. The multiplayer is rewarding in both gameplay, pellet-factor and the ability to achieve an awesome cooperative experience with little effort.</p>
<p>I recommend this game highly!</p>
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		<title>On the shelf: Spring 2010</title>
		<link>http://www.charl13dontsurf.com/?p=150</link>
		<comments>http://www.charl13dontsurf.com/?p=150#comments</comments>
		<pubDate>Thu, 18 Mar 2010 18:02:00 +0000</pubDate>
		<dc:creator>charl13dontsurf</dc:creator>
				<category><![CDATA[on the shelf]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[Battlefield]]></category>
		<category><![CDATA[Battlefield: Bad Company 2]]></category>
		<category><![CDATA[BC2]]></category>
		<category><![CDATA[Command and Conquer IV]]></category>
		<category><![CDATA[Dragon Age]]></category>
		<category><![CDATA[Final Fantasy XIII]]></category>
		<category><![CDATA[God of War 3]]></category>
		<category><![CDATA[God of War III]]></category>
		<category><![CDATA[GoW3]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PC Gaming]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[Spring]]></category>
		<category><![CDATA[spring cleaning]]></category>
		<category><![CDATA[xbox]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://www.charl13dontsurf.com/?p=150</guid>
		<description><![CDATA[<p>Spring has brought cool games. Some I want to get, some I have and would say go ahead and play &#8211; and some I am undecided despite the hype and marketing.</p>
<p>So far the games I want to check out:</p>

God of War III &#8211; PS3, looks&#8230; damn cool &#8211; but its on PS3 and mine is dusty
Mount [...]]]></description>
			<content:encoded><![CDATA[<p>Spring has brought cool games. Some I want to get, some I have and would say go ahead and play &#8211; and some I am undecided despite the hype and marketing.</p>
<p>So far the games I want to check out:</p>
<ul>
<li>God of War III &#8211; PS3, looks&#8230; damn cool &#8211; but its on PS3 and mine is dusty</li>
<li>Mount and Blade: Warbands (March 31st) &#8211; Have to check out the 32 vs 32 online sieges!</li>
</ul>
<p>Games I recommend:</p>
<ul>
<li>Battlefield: Bad Company 2 -Review coming!! Just playing some more rush games</li>
</ul>
<p>Games I am currently avoiding:</p>
<ul>
<li>Final Fantasy XIII &#8211; Too linear, removed sandbox of FFXI, removed real character development</li>
<li>Command and Conquer IV &#8211; Reviews make it sound pretty bad</li>
<li>Dragon Age: Origins &#8211; Awakening &#8211; Haven&#8217;t finished the entire first campaign. Single player RPG a bit yawn</li>
<li>Assassins Creed II &#8211; Not my play style; plus the DRM sounds&#8230; LAME!</li>
<li>Supreme Commander II &#8211; Not calling to me in any strong way</li>
<li>Napolean: Total War &#8211; Undecided as Empire did not give me as many hours played as I thought it would have</li>
</ul>
]]></content:encoded>
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		<title>Now Playing: Mount &amp; Blade</title>
		<link>http://www.charl13dontsurf.com/?p=139</link>
		<comments>http://www.charl13dontsurf.com/?p=139#comments</comments>
		<pubDate>Tue, 16 Feb 2010 19:20:08 +0000</pubDate>
		<dc:creator>charl13dontsurf</dc:creator>
				<category><![CDATA[now playing]]></category>
		<category><![CDATA[blade]]></category>
		<category><![CDATA[combat]]></category>
		<category><![CDATA[fps]]></category>
		<category><![CDATA[guide]]></category>
		<category><![CDATA[mbrepository]]></category>
		<category><![CDATA[mount]]></category>
		<category><![CDATA[Mount & Blade]]></category>
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		<category><![CDATA[PC]]></category>
		<category><![CDATA[PC Gaming]]></category>
		<category><![CDATA[Prophesy of Pendor]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Southern Realms]]></category>
		<category><![CDATA[taleworlds]]></category>
		<category><![CDATA[tips]]></category>
		<category><![CDATA[warband]]></category>

		<guid isPermaLink="false">http://www.charl13dontsurf.com/?p=139</guid>
		<description><![CDATA[<p>On the heels of canceling both of my Darkfall accounts &#8211; I have obviously been toying around with various other games. Mass Effect 2, Bioshock 2 and Empire: Total War to name a few. Despite the qualifications of said games, the one that has really captured my attention is an older indie game called Mount [...]]]></description>
			<content:encoded><![CDATA[<p>On the heels of canceling both of my Darkfall accounts &#8211; I have obviously been toying around with various other games. Mass Effect 2, Bioshock 2 and Empire: Total War to name a few. Despite the qualifications of said games, the one that has really captured my attention is an older indie game called Mount &#038; Blade. Dark horsed it, so to speak..</p>
<p>So.. I was on <a href="http://www.steampowered.com/">Steam</a> looking for something to play over the long weekend and picked it up for 5 bucks. Read a few reviews and thought, hay why not? I had no idea what a cult following this game has. The base game (the module called &#8216;Native&#8217;) is only the start. There is a massive community of players and developers creating mods for this game and many of them are pretty cool&#8230; so much so that I barely even put much time into native at all. It was designed to be modded and played that way. Even better is that the first stand alone expansion called &#8220;Warbands&#8221; is being released on March 30th (check <a href="http://www.taleworlds.com/">here</a>). Gives me a good month to mess around with the original before moving on.</p>
<p>What is Mount &#038; Blade? Basically a sandbox style game where you create a character in a RPG type way (select character background, look, stats, skills, etc) and then are tossed out into a massive medieval world to do what you will. The base interface is an isometric map where you move your character/party/army around. There are many villages, towns, cities and castles that you can visit &#8211; all controlled by Lords that swear loyalty to the various political factions that form the nations of the game. While you can do anything from being a trader delivering goods from one city or another, questing for the various nobles and town elders to burning and sacking villages &#8211; the game touts one of the most fluid and realistic medieval combat engines I&#8217;ve played (with horse mounted combat being the focus). Essentially you begin by recruiting villagers or mercenaries you can meet in city taverns &#8211; and then chasing after bandits on the world map which inevitably leads to awesome FPS style battles. </p>
<p>The grand scheme is to slowly build your character and your army (they also level up through combat &#8211; a simple towny recruit can branch out to become any of the powerful units in the base tree they belong to), either to gain enough renown to pledge allegiance to a faction and control a city &#8211; or to besieg a castle and becoming a king yourself. The first battles you fight will be attacking the small bandit forces roaming the forests, but all too soon will become full fledged army vs army combat. There is no fixed story other than what you make through your own actions. It doesn&#8217;t have that aimless feel that Oblivion does after you achieve a godlike character too early in the game either. Recruiting, managing and keeping your heroes and soldiers alive long enough to become stronger is fun, as well as developing renown and alignment towards a specific nation by aiding them in campaigns against their neighbours. Developing your own character through tuning stats, a variety of skills and of course oodles of lewts from your fallen enemies also helps to keep the short times between battles interesting.</p>
<p>The graphics are subpar. Let&#8217;s get that out of the way. Even with some of the 3rd party texture packs and higher res stuff it doesn&#8217;t have the technology behind it that most newer games do. But it really doesn&#8217;t matter. The 100+ frames per second you&#8217;ll get in most battles makes everything seem fluid and lifelike (well besides the fact that the AI is mentally challenged). </p>
<p>Battle is where Mount and Blade really shines. You just can&#8217;t find a game out there that really gives a large scale battle feeling and maintains the realism once you are in the midst of things. It&#8217;s a FPS style game but much more than a simple hack and slash. Simple and intuitive but difficult to master.</p>
<p>For 5 bucks you can&#8217;t get better value or more fun. Stay tuned for a beginners guide to Mount &#038; Blade!</p>
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		<title>Postmortem: Darkfall Online (2009)</title>
		<link>http://www.charl13dontsurf.com/?p=134</link>
		<comments>http://www.charl13dontsurf.com/?p=134#comments</comments>
		<pubDate>Tue, 09 Feb 2010 19:31:02 +0000</pubDate>
		<dc:creator>charl13dontsurf</dc:creator>
				<category><![CDATA[looking back]]></category>
		<category><![CDATA[postmortem]]></category>
		<category><![CDATA[Darkfall]]></category>
		<category><![CDATA[Darkfall Online]]></category>
		<category><![CDATA[Darkfall Review]]></category>
		<category><![CDATA[DFO]]></category>
		<category><![CDATA[DFO Review]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[MMORPG]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PC Gaming]]></category>
		<category><![CDATA[review]]></category>

		<guid isPermaLink="false">http://www.charl13dontsurf.com/?p=134</guid>
		<description><![CDATA[<p>Yesterday I put the rubber stamp on my decision to take an extended leave of absence from Darkfall Online. I played it more or less consistently from the release of the NA-1 server in June until Christmas (where I lost my motivation). If you don&#8217;t like MMORPGs or haven&#8217;t played one, I would stop reading [...]]]></description>
			<content:encoded><![CDATA[<p>Yesterday I put the rubber stamp on my decision to take an extended leave of absence from Darkfall Online. I played it more or less consistently from the release of the NA-1 server in June until Christmas (where I lost my motivation). If you don&#8217;t like MMORPGs or haven&#8217;t played one, I would stop reading right now. Otherwise, here is a postmortem of my time in DFO.</p>
<p>Anyone who played Ultima Online has been waiting for this one for a long-long time. I barely realized it was out of beta until 2 months after the European launch because I had stopped watching it years ago. Boasting free-for-all open-world PVP, housing, cities, siege combat, sea combat, skill based, no skill cap &#8211; basically a first person Ultima Online without the carebearness of the later years &#8211; it is a very ambitious game from every angle. At this very moment the game does have all of those features and more. If those interest you.. try it out! </p>
<p>Because I am a negative bastard I am going to concentrate my review on the things I didn&#8217;t like.</p>
<p>From day one of release all of the big PVP MMORPG guilds were on this like lice and of course how could I not be involved. I&#8217;ve played every other big market MMORPG to come out since before UO. As I write this, many of those guilds or core players of said guilds have since moved on. There are still a decent amount of people playing (in a relative sense), but no where near the amount to keep all of the cities active. Besides sieges, the open world PVP is really limited to how much traveling you want to do versus time fighting (it really is a BIG empty world for the most part &#8211; think WW2 Online).</p>
<p><strong>The Game Killers</strong></p>
<p>- If you&#8217;ve played anything like Eve Online, Warhammer, WoW etc &#8211; you are used to a fairly polished experience. The second you log into Darkfall you are placed into one of the most archaic interfaces ever made. Granted they have made some good progress on that, but I would say that in itself is enough to scare off 50% of the new players coming from other, more mature games. It does become second nature eventually but you gotta really want it.. </p>
<p>- New players. The questing interface is an absolutely tacked on joke which really begs the question of why they included it. Starter city questing is supposed to be a gradual introduction for new players to the game.. but it is so ugly and unintuitive that it has the opposite effect. Coming into this game without a guild/clan is a very difficult thing to do. You lack the protection of a clan city (aka safer place to macro) and will most likely be vultured out of your limited resources by roaming gankers. I started off clanless and did my time as a complete noob, then joined a guild on Yssam while I waited to see if I could get into LoTD (which was my hope from the day one). Basically unless you are willing to do the research and seek out a clan, the game is not going to help you. You will just be a grease spot&#8230; stuck slinking within running distance of guard towers or slowly sharpening your teeth out of a remote chaos city.</p>
<p><strong>THE TRIANGLE OF DEATH</strong></p>
<p>1. No skill cap, slow gains: one of THE worse ideas ever to be conceived: a completely skill/stat based game without any soft/hard cap. On top of this, gaining by actually <em>playing</em> the game<em> as intended</em> was a slow ride to insanity. So.. despite that there are tons of skills in the game, so in THEORY it would be difficult to come close to mastering them all buuuut &#8211; see below&#8230;</p>
<p>2. Macroing / exploiting: the absolutely insane amount of afk macroing and mob exploiting that took place with no repercussions FOR SO LONG was a game breaker. At the beginning it was the &#8216;blood wall&#8217; &#8211; afk melee and casting on clanmates in the city. When they countered this by increased melee gains on monsters x3 and casting gains on mobs x6 &#8211; enter Bob the lava golem. Literally I was spending 12-16 hours a day unattended macro casting at the lava golem on Cairn. Once our enemies started raiding the spawn it was less safe, but literally almost 2 months of completely safe afk macroing without even a word from a GM. Enough to get 100 in every school of magic without breaking a sweat. I attribute this to&#8230; see below&#8230;</p>
<p>3. Slow patch cycle: Adventurine was VERY slow to respond to the glaring problem of macroing and mob exploiting. 2-3 months of unabated free-for-all unattended macroing created unnaturally uber characters &#8211; not to mention critical game balancing issues left to run wild.</p>
<p>Combine these three points into what I would call the <em>triangle of death</em>. On one hand you have the idealistic notion of a skill based game with no skill cap &#8211; relying on the shear number of skills and time necessary to achieve gains in all of them to force players along a certain path. Enter day 0 &#8211; unattended/macroing on a ridiculous scale, (favoring guilds and alliances who have secured enough property to do it with relative impunity). Now you have people macroing 8-16 hours a day, getting skill/stat gains all day every day without even playing the game. Getting rid of the blood wall just moved the macroing hordes to high HP mobs easily bugged out in the terrain &#8211; for even greater gains. So you have all of the best players having the ability to cycle the very best spells in the game in EVERY school (skill 90/100 area effect spells, AOEs). It took over 6 months for them to even start changing magic to account for this huge imbalance (adding global cool downs on high level nukes). Not only this, you have what would be the equivalent of a 7x GM mage in Ultima Online running around with the ability to melee because of the lack of a skill cap. Basically counterstrike junkies with 20ms pings owning anything that moves.</p>
<p>What was the slow eventual &#8220;fix&#8221; to no skill cap? Starting to add &#8220;roles&#8221; for pure melee players that limit what magic schools can be used. The &#8220;roles&#8221; are roughly equivalent to a class system, just with the ability to switch between them easier. If they had guts they would have put in a skill cap and taken the bitching in order to fix the game.</p>
<p>Macroing? Now they have started to become more strict on people afk swimming or being in town unattended. Two strikes, you&#8217;re out. The only people this hurts are new players. There is no way to humanly catch up on the skills and stats that older players have without resorting to exploiting or macroing (well UNLESS you had a skill / stat cap). </p>
<p><strong> <img src='http://www.charl13dontsurf.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> ((</strong></p>
<p>Is it is too late for Darkfall? There will always be the hardcore following because of the simply amazing scope of the game and fun PVP &#8211; but with the flawed initial design and the deathly slow response to game killing problems that led the game to where it is today &#8211; I find it unlikely that the hundreds and hundreds of players that have quit will come back for anything but a miracle.</p>
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		<title>iPod Bloggin</title>
		<link>http://www.charl13dontsurf.com/?p=132</link>
		<comments>http://www.charl13dontsurf.com/?p=132#comments</comments>
		<pubDate>Sat, 30 Jan 2010 03:15:58 +0000</pubDate>
		<dc:creator>charl13dontsurf</dc:creator>
				<category><![CDATA[toys]]></category>
		<category><![CDATA[ipod blog wordpress application]]></category>

		<guid isPermaLink="false">http://www.charl13dontsurf.com/?p=132</guid>
		<description><![CDATA[<p>Gotta admit my new iPod is pretty slick. Held off on getting one because I am married to my blackberry and this feels a bit like cheating. However, the touch is mid product cycle so I don&#8217;t have to worry about a new one coming out next week. Can&#8217;t say the same about my Sony [...]]]></description>
			<content:encoded><![CDATA[<p>Gotta admit my new iPod is pretty slick. Held off on getting one because I am married to my blackberry and this feels a bit like cheating. However, the touch is mid product cycle so I don&#8217;t have to worry about a new one coming out next week. Can&#8217;t say the same about my Sony PRS-600 tho haha.</p>
<p>This leads me to my next thought.. Where does this device fit in the landscape of my other toys and when will I get to hAve just one. The ipad is supposed to fill that gap but early reports are pretty critical. My bold is good as a cell and for typing (I find touch keyboards atrocious), but the media player and app store can&#8217;t hold a candle to iPod/iphone. I&#8217;d still keep with a monochrome ebook reader as well until the technology for colour screens has improved to not give you massive headaches. Netbooks and the next generation of micro pcs probably are the most versatile but seem slightly bulky compared to the latest mobiles. So what am I left with: a phone/email platform, an ebook, an iPod, a netbook, a laptop, HD camera, etc. Basically an expensive best of breed mixture of devices. It&#8217;s gonna be a bit before we see it collapse into one unit. Will be interesting to see which of the big players can establish dominance first in the doitall market.  </p>
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		<title>60 minutes with Mass Effect 2</title>
		<link>http://www.charl13dontsurf.com/?p=124</link>
		<comments>http://www.charl13dontsurf.com/?p=124#comments</comments>
		<pubDate>Wed, 27 Jan 2010 17:38:39 +0000</pubDate>
		<dc:creator>charl13dontsurf</dc:creator>
				<category><![CDATA[out of the wrapper]]></category>
		<category><![CDATA[Mass Effect 2 PC XBOX PS3 Review]]></category>

		<guid isPermaLink="false">http://www.charl13dontsurf.com/?p=124</guid>
		<description><![CDATA[<p>So&#8230; Mass Effect 2 came out yesterday, (which I had preloaded on Steam) &#8211; and I had the chance to try it out last night for an hour. Having just come off freshly beating the original Mass Effect (haha great word combo) it is all still in my head. ME2 has already gotten 9+/10 on [...]]]></description>
			<content:encoded><![CDATA[<p>So&#8230; Mass Effect 2 came out yesterday, (which I had preloaded on Steam) &#8211; and I had the chance to try it out last night for an hour. Having just come off freshly beating the original Mass Effect (haha great word combo) it is all still in my head. ME2 has already gotten 9+/10 on pretty much all gaming sites so a lot to live up to in both the hype and the following of ME1.</p>
<p>First off: it is advertised that you can import your save from ME1: unfortunately all this means is you can preload the look of your main character, get some bonus money and resources equivalent to the level you achieved as well as any of the main plot choices carry over for some story continuity. Just don&#8217;t think you are going to start off at level 60 with all of the goodies that you had in the first game&#8230; </p>
<p>The game looks and sounds amazing. I did a major upgrade when I started playing Darkfall a lot so I&#8217;m running a beefy system and recently got a Soundblaster x-Fi Fatal1ty champion edition &#8211; so all setup to play the tits out of this game. While I didn&#8217;t have any major complaints with the look of ME1, there is a definite improvement in terms of textures, lightning and dynamic effects. I played the majority of ME1 with subtitles on and listening to my own music rather than game sound but the 3D support for ME2 is good enough to want to play it like it was intended.</p>
<p>To the meat: like I said, I only put an hour or so into it last night but some big-big changes from ME1. When the reviews say that the game has been trimmed and streamlined&#8230; they really mean it! </p>
<p>You now have a single key to get behind cover, run, use items and interact as well as a key to bring up the interface for controlling the squad. The default mapping is space bar for run/cover and left shift for the interface. I swapped these as I am used to using shift for sprint in almost every game I&#8217;ve played (including ME1). Q and E now drop waypoints for your 2 squad mates respectively so it is quite easy to get them quickly behind cover or in well placed firing positions &#8211; which is nice. </p>
<p>The inventory system has been trimmed down to non-existent &#8211; as well as the looting. You outfit/loadout at the Normandy or base. Looting seems to be restricted to finding thermal rounds for your guns, credits/resources, the standard locked safes/containers/computers and the new component of finding researchable items (can be used with professor on the Normandy to upgrade weapons). While it was a bit cumbersome, I found the RPG-like looting in ME1 to be a bit charming and familiar. Not sure how I feel about how simplified it has been made. However.. after getting the spectre weapons fairly early in ME1, there really was no need to do anything but sell all the loot I got for the last half of the game &#8211; so I guess it might make more sense later on. Coming from MMORPGs you just can&#8217;t get enough lewts though even if they suck. Think they are trying to get around that by allow really good aesthetic customization for the look and feel of any armor(s) you are wearing. </p>
<p>The hacking/decrypting mini-games have been upgraded substantially. Breaking into stuff involves a timed memory game to bypass a circuit &#8211; basically you connect two points on a circuit board that have the same symbol (found by mouse-over). Get all of the bypass done and you get your shit. Hacking laptops and computers involves 3 scrolling columns of &#8220;code&#8221; that you have to match to a displayed section of code. Once you get all 3 it decrypts. A nice touch but slightly confusing at first haha.</p>
<p>Navigation / maps have been altered quite a bit. So far.. going to a new non-hostile location and bringing up the map shows a very highly detailed view of the area including labels. So a bit easier to get to where you want to. </p>
<p>Character advancement has taken a big overhaul as well. Gone are the 8-10 different upgrade options, replaced with 4 streams initially for each class. As a soldier you get adrenaline (slows time down rather than refresh cooldowns), 3 types of ammo (concussion, shield penetration and incendiary for non-shield) and a combat skill (similar to soldier base skill in ME1). Each of the 4 has a 1, 2, 3, 4, 5 point spread that is additive. So 15 points needed altogether to max out one of the lines. Again coming from MMORPGs, this looks almost a bit too simple. Perhaps the changes in combat gameplay are supposed to make up for the lack of specialization (though again, in ME1 after a point the system seemed to only give you trivial gains once you had maxed your main combat attributes). Looking forward to seeing the new classes in action as I chose to continue being a soldier from my ME1 save. </p>
<p>Combat is fast paced and the enemies seem slightly more intelligent. You will have to keep your head up and behind cover. More of a FPS feel for sure. Haven&#8217;t done enough fighting to really give a full opinion yet.</p>
<p>Overall: Not sure about this one yet! So far seems to lack some of the charm that immediately drew me into ME1. It looks amazing, but slightly more fps oriented than perhaps I&#8217;d have liked to see from a sequel. Would have wanted a better save game import mechanism and more depth to the skill trees &#8211; but again that could be the MMORPG experience talking. Clearly the simplifications are meant to give console versions an easier, more streamlined, to the point feel. Compared to Dragon Age which I felt bombed on consoles in terms of playability, I can see this one fairing a lot better. </p>
<p>So&#8230; Definitely have to play it a lot more in order to shell out a rating the way everyone else has been doing. If you liked ME1 I&#8217;d check it out just on principle, but don&#8217;t expect exactly the same experience.</p>
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		<title>Daisy Acoustic Sessions</title>
		<link>http://www.charl13dontsurf.com/?p=120</link>
		<comments>http://www.charl13dontsurf.com/?p=120#comments</comments>
		<pubDate>Thu, 24 Sep 2009 02:46:38 +0000</pubDate>
		<dc:creator>charl13dontsurf</dc:creator>
				<category><![CDATA[knews]]></category>
		<category><![CDATA[rockin]]></category>
		<category><![CDATA[Acoustic]]></category>
		<category><![CDATA[Brand New]]></category>
		<category><![CDATA[Daisy]]></category>
		<category><![CDATA[Daisy Sessions]]></category>
		<category><![CDATA[Sessions]]></category>

		<guid isPermaLink="false">http://www.charl13dontsurf.com/?p=120</guid>
		<description><![CDATA[<p>Daisy Acoustic Sessions</p>
<p>1. Bought a Bride
2. Sowing Season (Yeah)
3. At the Bottom
4. Jesus Christ
5. Bed</p>
<p>Download Here</p>
]]></description>
			<content:encoded><![CDATA[<p><strong>Daisy Acoustic Sessions</strong></p>
<p>1. Bought a Bride<br />
2. Sowing Season (Yeah)<br />
3. At the Bottom<br />
4. Jesus Christ<br />
5. Bed</p>
<p><a href="http://bit.ly/11X2JY">Download Here</a></p>
]]></content:encoded>
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		<title>Daisy: First Look &#8211; Dark and Outstanding</title>
		<link>http://www.charl13dontsurf.com/?p=108</link>
		<comments>http://www.charl13dontsurf.com/?p=108#comments</comments>
		<pubDate>Tue, 22 Sep 2009 18:54:44 +0000</pubDate>
		<dc:creator>charl13dontsurf</dc:creator>
				<category><![CDATA[out of the wrapper]]></category>
		<category><![CDATA[rockin]]></category>
		<category><![CDATA[At the Bottom]]></category>
		<category><![CDATA[Be Gone]]></category>
		<category><![CDATA[Bed]]></category>
		<category><![CDATA[Bought a Bride]]></category>
		<category><![CDATA[Brand New]]></category>
		<category><![CDATA[Brandnew]]></category>
		<category><![CDATA[Daisy]]></category>
		<category><![CDATA[Deja Entendu]]></category>
		<category><![CDATA[Devil & God Are Raging Inside Me]]></category>
		<category><![CDATA[Gasoline]]></category>
		<category><![CDATA[In A Jar]]></category>
		<category><![CDATA[Lyrics]]></category>
		<category><![CDATA[Noro]]></category>
		<category><![CDATA[Sink]]></category>
		<category><![CDATA[Vices]]></category>
		<category><![CDATA[You Stole]]></category>
		<category><![CDATA[Your Favorite Weapon]]></category>
		<category><![CDATA[Your Favourite Weapon]]></category>

		<guid isPermaLink="false">http://www.charl13dontsurf.com/?p=108</guid>
		<description><![CDATA[<p>

</p>
<p>Score: 9 / 10 (IF YOU DON&#8217;T WANT TO READ)</p>
<p>So, Brand New&#8217;s first new album since 2006 was released today. I&#8217;ve been listening to it for a bit but thought I would share my opinion on it now that it is out. </p>
<p>First off, I am not one of the legions of Brand New fanboi [...]]]></description>
			<content:encoded><![CDATA[<p><center><br />
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</center></p>
<p><strong>Score: 9 / 10 (IF YOU DON&#8217;T WANT TO READ)</strong></p>
<p>So, Brand New&#8217;s first new album since 2006 was released today. I&#8217;ve been listening to it for a bit but thought I would share my opinion on it now that it is out. </p>
<p>First off, I am not one of the legions of Brand New fanboi &#8217;s out there.  Stay with me here, gonna do some background&#8230;</p>
<p>I started listening to Brand New in 2003ish with the release of Deja Entendu. Stumbled on them by accident while reading a blog (think it was a <a href="http://www.ultragrrrl.blogspot.com/">new york scenester that works for spin</a>). Keep in mind this was after the new Guns &#8216;N Roses had &#8216;toured&#8217; (luckily caught them in Toronto/London) so all the Chinese Democracy leaks were still on my playlist. Something about Deja really connected with me and was instantly hooked. Other than some of Taking Back Sundays big hits, hadn&#8217;t followed the whole emo scene out of Long Island as it wasn&#8217;t really my thing. It did trigger me to go back and get acquainted with Your Favorite Weapon, Tell All Your Friends, Where you Want to Be etc. Essentially backtracked through that entire scene that I had missed and was dead and gone.</p>
<p>When the Devil &#038; God Are Raging Inside Me was out, picked it up immediately. A big evolutionary step from Deja. Nowadays I tend to listen to that more often than not if I have Brand New on. </p>
<p>I think me being a continuing fan has a lot to do with the fact that Jesse and most of the band are around my age. They have grown a lot more than TBS and others that is for sure. People expecting an album like Deja will be even more disappointed as it is as far from Devil and God as that album was from its predecessor. </p>
<p><strong>Review..</strong></p>
<p>You have to spend a little time to immerse yourself in the grittier, more intense and jabby/sporadic lyrics. More overtly dark than anything they&#8217;ve done before.</p>
<p>Funny reading other reviews, because everyone seems to say the same thing. The first track called<strong> Vices</strong> is a shocker &#8211; is this Brand New?? Starts off with an old fashioned song that sounds like it is from the 50&#8217;s (&#8220;on lifes highway god with thee&#8221;; no idea who sings it), then you are greeted with a screamo blast with an intensity that puts you back in your seat. No matter if it wasn&#8217;t what I was expecting: it is now a definite favourite after a couple listens.  Seems to set the stage for most of the album. </p>
<p><strong>Bed </strong>is a dark, slower song that carries a sort of depressing almost Nirvana&#8217;ish vibe. I haven&#8217;t read too much into the lyrics yet but it does characterize a lot of the feeling you get from the rest of the album.</p>
<p><strong>At the Bottom </strong>- The first single &#8211; which I thought was immediately catchy, is now the song I listen to the least on the album. Maybe I overplayed it, or maybe it&#8217;s polished feeling seems slightly out of place given some of the other tunes. Still great.</p>
<p><strong>Gasoline</strong> &#8211; goes back to a noisier sound like vices. Intense and hard, full of interesting guitar work.</p>
<p><strong>You Stole</strong> &#8211; A slower sound that begins by meandering it&#8217;s way through some very emotional and deep lyrics, builds up like a static charge with some cool guitar and then comes back down to end amongst the sound of rain.</p>
<p><strong>Be Gone</strong> &#8211; think some people will be really thrown off by this one. It&#8217;s 1:31 long. A heavily distorted voice speaks backed by a twanging western movie&#8217;ish guitar melody. Interesting and leads into my favourite half of the album..</p>
<p><strong>Sink</strong> &#8211; Awesome song!! Starts good and doesn&#8217;t let up &#8211; gets even harder and more intense near the end. Amazing lyrics.  Don&#8217;t want to spoil it too much, but so cool.</p>
<p><strong>Bought a Bride</strong>: This song has been played on tour and on the net for some time. Sounds great on the album when combined with the new sound. <a href="http://fuckyeahcrit.com/post/193309840/brand-new-bought-a-bride-acoustic-i">Bought a Bride Acoustic: &#8211; Here</a></p>
<p><strong>Daisy</strong> &#8211; Favourite song on the CD next to Sink. </p>
<p><strong>In a Jar</strong> &#8211; Lots of obvious religious references in this song. A strong bass line and a twangy rhythm builds up to another intense finish.</p>
<p><strong>Noro</strong> &#8211; Last song of the CD. Starting off slow and then comes in with some neat bass. Pretty cool. The lyrics &#8220;i&#8217;m on my way out&#8221; have started some rumours about this being the last cd for the band etc. Not sure what sort of credence I pay to those ideas. Ends with the same song that began the album. </p>
<p>Overall &#8211; the album is awesome and I&#8217;d recommend it. I haven&#8217;t considered them emo for a long time, definitely in the alternative rock genre &#8211; but this album solidifies just how far the journey from their original work has taken them musically and lyrically. </p>
<p>Going to see them twice in November, so hoping all of this stuff translates well live.</p>
<p><a href="http://www.amazon.ca/dp/B002KQ5GUQ?tag=charl13dontsu-20&#038;camp=8641&#038;creative=330649&#038;linkCode=as1&#038;creativeASIN=B002KQ5GUQ&#038;adid=1B6A67RANPFJZRN301QR&#038;">Buy it</a>.. doesn&#8217;t disappoint!</p>
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		<title>Back</title>
		<link>http://www.charl13dontsurf.com/?p=106</link>
		<comments>http://www.charl13dontsurf.com/?p=106#comments</comments>
		<pubDate>Tue, 22 Sep 2009 14:07:16 +0000</pubDate>
		<dc:creator>charl13dontsurf</dc:creator>
				<category><![CDATA[knews]]></category>
		<category><![CDATA[news knews]]></category>

		<guid isPermaLink="false">http://www.charl13dontsurf.com/?p=106</guid>
		<description><![CDATA[<p>Haven&#8217;t posted in a long long time but got a ton of stuff to do.</p>
<p>Lots of new music out, lots of cool stuff coming.</p>
<p>c</p>
]]></description>
			<content:encoded><![CDATA[<p>Haven&#8217;t posted in a long long time but got a ton of stuff to do.</p>
<p>Lots of new music out, lots of cool stuff coming.</p>
<p>c</p>
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		<title>On the shelf: Resident Evil 5</title>
		<link>http://www.charl13dontsurf.com/?p=96</link>
		<comments>http://www.charl13dontsurf.com/?p=96#comments</comments>
		<pubDate>Tue, 21 Apr 2009 18:41:08 +0000</pubDate>
		<dc:creator>charl13dontsurf</dc:creator>
				<category><![CDATA[on the shelf]]></category>
		<category><![CDATA[Consoles]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[playstation]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[RE5]]></category>
		<category><![CDATA[resident evil]]></category>
		<category><![CDATA[resident evil 5]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[shooter]]></category>
		<category><![CDATA[sony]]></category>

		<guid isPermaLink="false">http://www.charl13dontsurf.com/?p=96</guid>
		<description><![CDATA[<p>On the shelf: Resident Evil 5</p>
<p>Finally had the opportunity to try out Resident Evil 5 (for PS3) the way it is meant to be played &#8211; co-op with someone else who knows what they are doing. Probably cracked through a good portion of the game and have a feel for what it has to offer [...]]]></description>
			<content:encoded><![CDATA[<p>On the shelf: Resident Evil 5</p>
<p>Finally had the opportunity to try out Resident Evil 5 (for PS3) the way it is meant to be played &#8211; co-op with someone else who knows what they are doing. Probably cracked through a good portion of the game and have a feel for what it has to offer in terms of gameplay. </p>
<p>The graphics are stunning and the cut scenes are integrated nicely into the gameplay ala Metal Gear Solid 4. You get a fairly good indication of the plot from the get go (a standard sort of thing that sometimes has you wishing you could skip the cut scenes). You are being sent to Africa to investigate some strange goings on and from the first level it becomes clear where things are headed. Killing zombies and zombie&#8217;ish things and chasing the main bad guy from one shit hole in Africa to another. I haven&#8217;t played much of the previous Resident Evil games but apparently it has gone from the survival horror type of style to more of a shoot-em up, fps-action feel. As well as having a partner along to help changes the dynamic. Having the partner means the game should be played co-op, which is why I&#8217;ve held off on anything like a review until I&#8217;ve had some hours logged with someone else playing with me.</p>
<p>To the general gameplay.. I&#8217;m not overly impressed. With Resident Evil 5, I personally find the controls to be a bit cumbersome. This is partially because of the over-the-shoulder camera angle &#8211; which can make for some frustration. Because of the camera angle, you are forced to use a red laser-sight that extends from the barrel of your weapon. Takes a bit of getting used to as there are times where the lighting or environment makes it difficult to spot the end of the sight so can tend to over shoot. The only real benefit is that you sometimes are able to see a(lotof) zombie(s) over your shoulder and move before (t)he(y) can latch on. I guess this is done purposefully because enemies come from many directions and a strictly first person view might have you constantly spinning around and getting confused within environment. You start with a pistol and a knife. The RE franchise demands that you conserve ammo (not to mention having to be motionless when u are firing so no strafing) &#8211; I guess I can understand this. If ammo was too much in supply it would quickly turn into just a zombie slaughter fest and you would not get as many of the close encounters that define the game. Still I don&#8217;t think it&#8217;s done particularly well. A half naked zombie with a pick axe dropping machine gun ammo?? There definitely is an identity crisis here. Either make it a survival horror game where you have access to more weapons coming directly from the environment and less gun oriented &#8211; or just make it a standard zombie shoot-em up where you aren&#8217;t worrying about it. </p>
<p>Melee and close quarters combat is where I was really disappointed. To conserve ammo, you usually just throw in a head shot with a gun and hit square to do a standard melee move (or hit square to stomp on the zombie&#8217;s head when it is on the ground). There is no variety and no wide selection of moves that can be used in different situations. You basically rely on your arsenal to disable or dismantle and clunkily hack at them with your knife or til you can punch them (melee only comes up if you have them stunned). Until you get more crowd control weapons (read: shotgun), it can be really frustrating / aggravating to try and muscle your way through a crowd of 10 zombies on all sides. The shotgun and other larger weapons make the basic zombies of the first sections seem trivial and you definitely lose a bit of the suspense from being back on your heels. Again &#8211; a sorta mixed up game where there is no consistent feeling. </p>
<p>The inventory system is pretty cool &#8211; you can only carry 9 items or so including ammo and hot key them to the directional pad. Handy for switching between your goodies and making sure that you are always using the right tool for the trade. Perhaps a bit oversimplified for no particular reason? You can upgrade guns and buy new toys but the difference isn&#8217;t incredibly discernible. </p>
<p>As far as co-op goes, it definitely adds a lot to the game. The inventory system explained above and the need to continuously watch each others back makes for a pretty dynamic and challenging effort. You will constantly have to be controlling your inventory (whoops, I picked up your shotgun shells &#8211; here you go) and knocking zombies off of your buddy &#8211; or bringing them back to life should they get beaten down. The ammo situation and streams of zombies creates somewhat a sense of urgency but not completely immersing the way I would have hoped.</p>
<p>So the scoop:</p>
<p>Without co-op, I don&#8217;t think I would have put much time into the game. I&#8217;d just assume play Far Cry 2 or Fallout than RE5.  Resident Evil 5 is <strong>extremely linear</strong> amongst the new generation of games where having freedom/choice within a large fluid environment is the standard. Would I recommend buying it? No. Is it worth a rent to play with a buddy while having some beers? Sure! Not worth the cash it&#8217;s selling for when there are better games out there.</p>
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